4 research outputs found

    ズアン ケンキュウシャ ト シテノ シモトリ ユキヒコ 1920 カラ 30ネンダイ ニ ミル ズアン ニ ツイテ ノ ゲンセツ

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    This study focuses on the activities of Shimotori Yukihiko (1884–1982), generally known as a Western-style painter, during the 1920s and 1930s, based on his role as a design researcher. Specifically, it first overviews his achievements as a design researcher over the analyzed period, confirming that he served as a judge for many important exhibitions, including the Shoko-ten Exhibition and the Commercial Art Promotion Movement Exhibition organized by the Osaka Mainichi Shimbun, and as an advisor to various design research groups, including the Shinbi-kai, Kyoto Crafts Association, and Press Alt Research Association. Next, this study clarifies Shimotori’s view of design at that time by analyzing four of his discourses on advertising and commercial art during the studied period. The analysis proves that Shimotori was guiding designers through his activities as a judge and advisor, while also trying to pioneer uniquely Japanese designs at a time when the concept of “design” had been imported from the West and Japanese and Western designs were mixed. Furthermore, he played the role of a spokesman of design theory to popularize the concepts of “commercial art” and “advertising art” in the industrial sector and in general stores in Kansai through his broadcasts and lectures. In conclusion, Shimotori was an important pioneer of Kansai design in the 1920s and 1930s.学術論

    Interactive Rakuchu Rakugai-zu (Views in and Around Kyoto)

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    This book constitutes the refereed proceedings of the First International Conference on Culture and Computing, C&C 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic.Rakuchu Rakugai-zu is a screen painting illustrating in and around Kyoto created from the beginning of 16th century until 17th century. As in the Funaki Version of Rakuchu Rakugai-zu everyday lives of over 2, 000 people in Kyoto are vividly painted, the painting is a good material to learn their customs in early 17th century in Kyoto. However, it is difficult to understand the details of the painting, if background information is not provided. How to document such information and how to provide people such information would be crucial for the future of museums. To cope with this, we are carrying out a project to develop the interactive Rakuchu Rakugai-zu, Funaki Version. Firstly, we digitize the painting with ultra-high resolution. Secondly, using historical books regarding the customs of that era., we identify clothes and behaviors of each person in the painting and linked them to the person in the painting. Thirdly, we develop the technology to provide such information interactively using text or voice. Fourthly, we develop present Funaki Version including various manga characters so that we can compare old and present customs of people. Integrating these contents and technologies we are now developing the interactive Rakuchu Rakugai-zu, Funaki Version
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